Jobs – Vehicle / Hard Surface Modeling Artist

Job Applications

  • Vehicle / Hard Surface Modeling Artist


Are you an amazing Vehicle / Hard Surface Modeler?

What we offer?

  • Full remote working from anywhere in the world!
  • Flexible working hours, free Friday afternoons, short core hours
  • Continuous professional environment. We invest in our people and don’t burn them out.
  • A place to call home, people to call friends, stillalive is here for the long term.

What we DO?

  • Make amazing games worth falling in love with.
  • Core game projects for PC and Consoles
  • No crunch, nada, a fair working environment
  • Disrupt. We challenge the industry to be a better place and lead by example.

What we ASK FOR?

  • Be responsible and improve the creation of licensed and un-licensed vehicles and other mechanical meshes
  • Ensure that the meshes can be successfully integrated into the game
  • You have shipped at least 1 game as a vehicle / hard surface model artist
  • In-depth knowledge of modeling techniques in Maya (Z-Brush knowledge is nice to have) and of texture mapping, materials, and shaders in Substance Painter
  • You have experience working with Unreal
  • Strong knowledge of vehicle design principles


  • We assess EVERY application!
  • We invite appropriate candidates to an interview.
  • We sometimes do tests, but WE PAY YOU FOR YOUR TIME.
  • We keep all applicants informed.
  • YOU join a team and studio worth falling in love with!


Give this application form a go!

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