Vehicle / Hard Surface Modeling Artist
IN LOVE WITH
Are you an amazing Vehicle / Hard Surface Modeler?
What we offer?
- Full remote working from anywhere in the world!
- Flexible working hours, free Friday afternoons, short core hours
- Continuous professional environment. We invest in our people and don’t burn them out.
- A place to call home, people to call friends, stillalive is here for the long term.
What we DO?
- Make amazing games worth falling in love with.
- Core game projects for PC and Consoles
- No crunch, nada, a fair working environment
- Disrupt. We challenge the industry to be a better place and lead by example.
What we ASK FOR?
- Be responsible and improve the creation of licensed and un-licensed vehicles and other mechanical meshes
- Ensure that the meshes can be successfully integrated into the game
- You have shipped at least 1 game as a vehicle / hard surface model artist
- In-depth knowledge of modeling techniques in Maya (Z-Brush knowledge is nice to have) and of texture mapping, materials, and shaders in Substance Painter
- You have experience working with Unreal
- Strong knowledge of vehicle design principles
What HAPPENS NEXT?
- We assess EVERY application!
- We invite appropriate candidates to an interview.
- We sometimes do tests, but WE PAY YOU FOR YOUR TIME.
- We keep all applicants informed.
- YOU join a team and studio worth falling in love with!
Give this application form a go!